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 To :  Marian Podgoreanu <marian@v...>,"yate@v..." <yate@v...>
 From :  Rodrigo Ricardo Passos <rodrigopassos@g...>
 Subject :  Re: [yate] Drop a call in Javascript
 Date :  Fri, 09 Jan 2015 11:04:00 -0200
Hi Marian,
Thanks for your reply.
Using this code below, i'm hearing only a ringtone, but the audio, can't 
be hearing.

Regards,


On 09-01-2015 05:58, Marian Podgoreanu wrote:
> Hi,
>
> You don't need to drop the call.
> Execute it to wave: it will be terminated when file play is done.
>
> if (msg.cause_sip == 410) {
>     var m = new Message("chan.masquerade");
>     m.message = "call.execute";
>     m.id = partycallid;
>     m.callto = "wave/play//etc/yate/invalidCall.alaw";
>     if (m.dispatch()) {
>         var progress = new Message("chan.masquerade");
>         progress.message = "call.progress";
>         progress.id = m.peerid;
>         progress.earlymedia = "true";
>         progress.dispatch();
>     }
> }
>
> NOTE: You should avoid answering the call:
> - The caller will hear the prompt anyway
> - There might be billing issues
>
> Marian
>
> On 09.01.2015 06:41, Rodrigo Ricardo Passos wrote:
>> Hi Yate,
>>
>> I'm using chan.masquerade to get a message to an incorrect dialed
>> number, with noroute returned by sip message.
>>
>> The javascript below, get the announcement, but, can't disconnect the 
>> call.
>>
>> function onCallDisconnect(msg){
>>
>>      var partycallid = msg.id;
>>      if (msg.cause_sip == 410) {
>>
>>          var m = new Message("chan.masquerade");
>>          m.message = "call.execute";
>>          m.id = partycallid;
>>          m.callto = "dumb/";
>>          m.dispatch();
>>
>>          var am = new Message("chan.masquerade");
>>          am.message = "chan.attach";
>>          am.id = m.peerid;
>>          am.source = "wave/play//etc/yate/invalidCall.alaw";
>>          am.notify = m.peerid;
>>
>>          am.dispatch();
>>
>>          var nm = new Message("chan.masquerade");
>>          nm.message = "call.progress";
>>          nm.id = am.id;
>>          nm.earlymedia = "true";
>>
>>          nm.dispatch();
>>
>>          var wm = new Message("call.answered");
>>          wm.id = nm.peerid;
>>          wm.targetid = partycallid;
>>          wm.rtp_forward = "no";
>>
>>          wm.dispatch();
>>
>>      }
>>
>>      return false;
>>
>> }
>>
>> Engine.debugName("disconnected_proc");
>> Message.trackName("disconnected_proc");
>> Message.install(onCallDisconnect, "chan.disconnected", disconnectPrio);
>>
>>
>> If i put call.drop, the message can't be listened. Someone could help,
>> to show me where is my error?
>>
>> Regards,
>>
>>
>> Rodrigo